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AIIDE
2008
13 years 11 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
CVPR
2007
IEEE
14 years 10 months ago
A Unified Probabilistic Framework for Facial Activity Modeling and Understanding
Facial activities are the most natural and powerful means of human communication. Spontaneous facial activity is characterized by rigid head movements, non-rigid facial muscular m...
Yan Tong, Wenhui Liao, Zheng Xue, Qiang Ji
ICIP
2006
IEEE
14 years 10 months ago
Calibrating Head Pose Estimation in Videos for Meeting Room Event Analysis
In this paper, we study the calibration of head pose estimation in stereo camera setting for meeting room video event analysis. Head pose information infers the direction of atten...
Jilin Tu, Thomas S. Huang, Yingen Xiong, R. Travis...
BMCBI
2007
133views more  BMCBI 2007»
13 years 9 months ago
GenMAPP 2: new features and resources for pathway analysis
Background: Microarray technologies have evolved rapidly, enabling biologists to quantify genome-wide levels of gene expression, alternative splicing, and sequence variations for ...
Nathan Salomonis, Kristina Hanspers, Alexander C. ...
ICMI
2005
Springer
215views Biometrics» more  ICMI 2005»
14 years 2 months ago
Multimodal multispeaker probabilistic tracking in meetings
Tracking speakers in multiparty conversations constitutes a fundamental task for automatic meeting analysis. In this paper, we present a probabilistic approach to jointly track th...
Daniel Gatica-Perez, Guillaume Lathoud, Jean-Marc ...