The goal of the visual correspondence problem is to establish a connectivity pattern (a mapping) between two images such that features projected from the same scene point are conn...
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
This study describes an experiment in which 126 participants engaged via a mobile telephone simulation that included a visual display in a discussion that required self-disclosure...
This paper introduces Temporal Social Surfaces. Temporal Social Surfaces show the dynamic evolution of social relationships in groups. Changes in measures of social network analys...