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CI
2010
81views more  CI 2010»
13 years 5 months ago
Drama Management and Player Modeling for Interactive Fiction Games
A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that imp...
Manu Sharma, Santiago Ontañón, Manis...
EUSFLAT
2009
156views Fuzzy Logic» more  EUSFLAT 2009»
13 years 5 months ago
Interactive Fuzzy Modeling by Evolutionary Multiobjective Optimization with User Preference
One of the new trends in genetic fuzzy systems (GFS) is the use of evolutionary multiobjective optimization (EMO) algorithms. This is because EMO algorithms can easily handle two c...
Yusuke Nojima, Hisao Ishibuchi
SBP
2012
Springer
12 years 3 months ago
Creating Interaction Environments: Defining a Two-Sided Market Model of the Development and Dominance of Platforms
Interactions between individuals, both economic and social, are increasingly mediated by technological systems. Such platforms facilitate interactions by controlling and regularizi...
Walter E. Beyeler, Andjelka Kelic, Patrick D. Finl...
CORR
2010
Springer
141views Education» more  CORR 2010»
13 years 5 months ago
Modeling Dynamical Influence in Human Interaction Patterns
We present a new way for modeling 1) social influence and 2) the well-observed property of social influence
Wei Pan, Manuel Cebrián, Wen Dong, Taemie K...
SIGIR
2011
ACM
12 years 10 months ago
Find it if you can: a game for modeling different types of web search success using interaction data
A better understanding of strategies and behavior of successful searchers is crucial for improving the experience of all searchers. However, research of search behavior has been s...
Mikhail Ageev, Qi Guo, Dmitry Lagun, Eugene Agicht...