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2010

Drama Management and Player Modeling for Interactive Fiction Games

13 years 9 months ago
Drama Management and Player Modeling for Interactive Fiction Games
A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that improves the player's gaming experience. In this paper we evaluate a novel drama management approach deployed in an interactive fiction game called Anchorhead. This approach uses player's feedback as the basis for guiding the personalization of the interaction. The results indicate that adding our Case-based Drama manaGer (C-DraGer) to the game guides the players through the interaction and provides a better overall player experience. Unlike previous approaches to drama management, this paper focuses on exhibiting the success of our approach by evaluating results using human players in a real game implementation. Based on this work, we report several insights on drama management which were possible only due to an evaluation with real players.
Manu Sharma, Santiago Ontañón, Manis
Added 28 Feb 2011
Updated 28 Feb 2011
Type Journal
Year 2010
Where CI
Authors Manu Sharma, Santiago Ontañón, Manish Mehta, Ashwin Ram
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