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» Interface Theories for Component-Based Design
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CHI
2010
ACM
14 years 28 days ago
Where is my team: supporting situation awareness with tactile displays
A group of friends visiting a crowded and noisy music festival is an example of a situation where knowing the location of other people is important, but where external factors, su...
Martin Pielot, Oliver Krull, Susanne Boll
CHI
2008
ACM
14 years 9 months ago
The network in the garden: an empirical analysis of social media in rural life
History repeatedly demonstrates that rural communities have unique technological needs. Yet, we know little about how rural communities use modern technologies, so we lack knowled...
Eric Gilbert, Karrie Karahalios, Christian Sandvig
GROUP
2003
ACM
14 years 1 months ago
How people use orientation on tables: comprehension, coordination and communication
In order to support co-located collaboration, many researchers are now investigating how to effectively augment tabletops with electronic displays. As far back as 1988, orientatio...
Russell Kruger, M. Sheelagh T. Carpendale, Stacey ...
CHI
2011
ACM
13 years 5 days ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
WWW
2002
ACM
14 years 9 months ago
Visualizing web site comparisons
The Web is increasingly becoming an important channel for conducting businesses, disseminating information, and communicating with people on a global scale. More and more companie...
Bing Liu, Kaidi Zhao, Lan Yi