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» Interfaces as Games, Programs as Strategies
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ICMI
2003
Springer
131views Biometrics» more  ICMI 2003»
14 years 1 months ago
TorqueBAR: an ungrounded haptic feedback device
Kinesthetic feedback is a key mechanism by which people perceive object properties during their daily tasks – particularly inertial properties. For example, transporting a glass...
Colin Swindells, Alex Unden, Tao Sang
CF
2009
ACM
14 years 3 months ago
Strategies for dynamic memory allocation in hybrid architectures
Hybrid architectures combining the strengths of generalpurpose processors with application-specific hardware accelerators can lead to a significant performance improvement. Our ...
Peter Bertels, Wim Heirman, Dirk Stroobandt
ECAI
2010
Springer
13 years 9 months ago
Nested Monte-Carlo Expression Discovery
Nested Monte-Carlo search is a general algorithm that gives good results in single player games. Genetic Programming evaluates and combines trees to discover expressions that maxim...
Tristan Cazenave
CHI
2007
ACM
14 years 9 months ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....
FOIKS
2008
Springer
13 years 10 months ago
An Alternative Foundation for DeLP: Defeating Relations and Truth Values
Abstract. In this paper we recast the formalism of argumentation formalism known as DeLP (Defeasible Logic Programming) in game-theoretic terms. By considering a game between a Pro...
Ignacio D. Viglizzo, Fernando A. Tohmé, Gui...