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» Interfaces as Games, Programs as Strategies
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CHI
2010
ACM
14 years 3 months ago
Evaluating cues for resuming interrupted programming tasks
Developers, like all modern knowledge workers, are frequently interrupted and blocked in their tasks. In this paper we present a contextual inquiry into developers’ current stra...
Chris Parnin, Robert DeLine
CANDC
2009
ACM
14 years 3 months ago
Towards the ultimate aesthetic experience
Robotic interfaces combined with virtual reality provide an unparalleled platform for cognition research. Using a combination of design strategy, trend analysis and the programmin...
Haakon Faste, Massimo Bergamasco
ASSETS
2000
ACM
14 years 1 months ago
A Java programming tool for students with visual disabilities
This paper reports on a tool for assisting students with visual disabilities in learning how to program. The tool is meant to be used by computer science majors learning the progr...
Ann C. Smith, Joan M. Francioni, Sam D. Matzek
ICIP
2001
IEEE
14 years 10 months ago
Easy Java programming for teaching image-processing
We have designed a series of computer sessions build around ImageJ (a public-domain software for image analysis), as a practical complement to a two-semester course in image proce...
Daniel Sage, Michael Unser
CSCW
2012
ACM
12 years 4 months ago
Removing gamification from an enterprise SNS
Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...