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» Interfaces as Games, Programs as Strategies
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FLOPS
2006
Springer
14 years 9 days ago
Crossing State Lines: Adapting Object-Oriented Frameworks to Functional Reactive Languages
Functional reactive programming integrates dynamic dataflow with functional programming to offer an elegant and powerful model for expressing computations over time-varying values....
Daniel Ignatoff, Gregory H. Cooper, Shriram Krishn...
ML
2006
ACM
113views Machine Learning» more  ML 2006»
13 years 8 months ago
Learning to bid in bridge
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
Asaf Amit, Shaul Markovitch
UM
2009
Springer
14 years 3 months ago
Adaptive Clustering of Search Results
Clustering of search results has been shown to be advantageous over the simple list presentation of search results. However, in most clustering interfaces, the clusters are not ada...
Xuehua Shen, ChengXiang Zhai, Nicholas J. Belkin
EICS
2009
ACM
14 years 1 months ago
Initial evaluation of a bare-hand interaction technique for large displays using a webcam
dTouch is a novel 3D pointing system that allows interaction with large displays from the use of a single webcam. An initial evaluation demonstrating the feasibility of our pointi...
Kelvin Cheng, Masahiro Takatsuka
EICS
2009
ACM
14 years 3 months ago
An empirical comparison of "wiimote" gun attachments for pointing tasks
We evaluated and compared four input methods using the Nintendo Wii Remote for pointing tasks. The methods used (i) the "A" button on top of the device, (ii) the "B...
Victoria McArthur, Steven J. Castellucci, I. Scott...