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» Interfaces as Games, Programs as Strategies
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TACAS
2004
Springer
127views Algorithms» more  TACAS 2004»
14 years 24 days ago
MetaGame: An Animation Tool for Model-Checking Games
Abstract. Failing model checking runs should be accompanied by appropriate error diagnosis information that allows the user to identify the cause of the problem. For branching time...
Markus Müller-Olm, Haiseung Yoo
UM
2005
Springer
14 years 28 days ago
A Semi-automated Wizard of Oz Interface for Modeling Tutorial Strategies
Paola Rizzo, Hyokyeong Lee, Erin Shaw, W. Lewis Jo...
CIG
2006
IEEE
14 years 1 months ago
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming
Abstract— Many games require opponent modelling for optimal performance. The implicit learning and adaptive nature of evolutionary computation techniques offer a natural way to d...
Mark Wittkamp, Luigi Barone
ICNC
2005
Springer
14 years 29 days ago
A Game-Theoretic Approach for Designing Mixed Mutation Strategies
Abstract. Different mutation operators have been proposed in evolutionary programming. However, each operator may be efficient in solving a subset of problems, but will fail in an...
Jun He, Xin Yao
AAAI
2004
13 years 8 months ago
Dynamic Programming for Partially Observable Stochastic Games
We develop an exact dynamic programming algorithm for partially observable stochastic games (POSGs). The algorithm is a synthesis of dynamic programming for partially observable M...
Eric A. Hansen, Daniel S. Bernstein, Shlomo Zilber...