Sciweavers

303 search results - page 50 / 61
» Interfaces as Games, Programs as Strategies
Sort
View
MHCI
2009
Springer
14 years 2 months ago
Mobile implementation of a web 3D carousel with touch input
Mobile devices such as the iPhone provide state of the art interaction capabilities also for web browser applications. Our mobile development is targeted to a Energy Awareness app...
Christoffer Björkskog, Giulio Jacucci, Bruno ...
MM
2005
ACM
129views Multimedia» more  MM 2005»
14 years 1 months ago
The "control of fear": an interactive art experiencing and presenting system with multimodal sensors and media
The “Control of Fear” project is an interactive art exhibition project to provide the general public an opportunity to experience what might occur to them if their lives were ...
Chin Chih Yang, Lipin Liu, Jacy Chen
ICMI
2004
Springer
120views Biometrics» more  ICMI 2004»
14 years 26 days ago
Support for input adaptability in the ICON toolkit
In this paper, we introduce input adaptability as the ability of an application to exploit alternative sets of input devices effectively and offer users a way of adapting input in...
Pierre Dragicevic, Jean-Daniel Fekete
GROUP
2003
ACM
14 years 22 days ago
Using cursor prediction to smooth telepointer jitter
Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awa...
Carl Gutwin, Jeff Dyck, Jennifer Burkitt
ENTCS
2002
113views more  ENTCS 2002»
13 years 7 months ago
An Operational Semantics for Declarative Multi-Paradigm Languages
Practical declarative multi-paradigm languages combine the main features of functional, logic and concurrent programming (e.g., laziness, sharing, higher-order, logic variables, n...
Elvira Albert, Michael Hanus, Frank Huch, Javier O...