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RT
2001
Springer
14 years 2 days ago
Opacity Shadow Maps
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) i...
Tae-Yong Kim 0002, Ulrich Neumann
SIGGRAPH
2000
ACM
13 years 12 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
SIGGRAPH
1999
ACM
13 years 12 months ago
View-dependent Geometry
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...
Paul Rademacher
IMR
1999
Springer
13 years 12 months ago
Mesh Association: Formulation and Algorithms
In computational simulation of coupled, multicomponent systems, it is frequently necessary to transfer data between meshes that may di er in resolution, structure, and discretizat...
Xiangmin Jiao, Herbert Edelsbrunner, Michael T. He...
VISUALIZATION
1998
IEEE
13 years 12 months ago
Progressive tetrahedralizations
This paper describes some fundamental issues for robust implementations of progressively refined tetrahedralizations generated through sequences of edge collapses. We address the ...
Oliver G. Staadt, Markus H. Gross