Abstract. A novel algorithm is presented for the 3D reconstruction of human action in long (> 30 second) monocular image sequences.A sequence is represented by a small set of au...
Gareth Loy, Martin Eriksson, Josephine Sullivan, S...
Though implicit representations of surfaces have often been used for various computer graphics tasks like modeling and morphing of objects, it has rarely been used for registratio...
We provide a new comparison between hexagonal and orthogonal lattices, based on approximation theory. For each of the lattices, we select the "natural" spline basis func...
In this paper we present a symmetry-based approach which can be used to detect humans and to extract biometric characteristics from video image-sequences. The method employs a simp...
This paper focuses on the sampling problem in light field rendering (LFR) that is a fundamental approach to image based rendering. Quality of LFR depends on a light ray database g...