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ECCV
2004
Springer
14 years 9 months ago
Monocular 3D Reconstruction of Human Motion in Long Action Sequences
Abstract. A novel algorithm is presented for the 3D reconstruction of human action in long (> 30 second) monocular image sequences.A sequence is represented by a small set of au...
Gareth Loy, Martin Eriksson, Josephine Sullivan, S...
ICIP
2006
IEEE
14 years 9 months ago
Invariant Geometric Representation of 3D Point Clouds for Registration and Matching
Though implicit representations of surfaces have often been used for various computer graphics tasks like modeling and morphing of objects, it has rarely been used for registratio...
Soma Biswas, Gaurav Aggarwal, Rama Chellappa
ICIP
2005
IEEE
14 years 9 months ago
Hexagonal versus orthogonal lattices: a new comparison using approximation theory
We provide a new comparison between hexagonal and orthogonal lattices, based on approximation theory. For each of the lattices, we select the "natural" spline basis func...
Laurent Condat, Dimitri Van De Ville, Thierry Blu
ICIP
2005
IEEE
14 years 9 months ago
Eigenwalks: walk detection and biometrics from symmetry patterns
In this paper we present a symmetry-based approach which can be used to detect humans and to extract biometric characteristics from video image-sequences. The method employs a simp...
Laszlo Havasi, Tamás Szirányi, Zolt&...
ICIP
2003
IEEE
14 years 9 months ago
Depth of field in light field rendering
This paper focuses on the sampling problem in light field rendering (LFR) that is a fundamental approach to image based rendering. Quality of LFR depends on a light ray database g...
Keita Takahashi, Takeshi Naemura, Hiroshi Harashim...