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CGF
2010
163views more  CGF 2010»
13 years 7 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
TOG
2002
153views more  TOG 2002»
13 years 7 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
MMSP
2008
IEEE
216views Multimedia» more  MMSP 2008»
14 years 1 months ago
Using stochastic gradient-descent scheme in appearance model based face tracking
— Active appearance model (AAM) has been widely used in face tracking and recognition. However, accuracy and efficiency are always two main challenges with the AAM search. The pa...
Zhidong Li, Jing Chen, Adrian Chong, Zhenghua Yu, ...
CVPR
2004
IEEE
14 years 9 months ago
Visual Tracking Using Learned Linear Subspaces
This paper presents a simple but robust visual tracking algorithm based on representing the appearances of objects using affine warps of learned linear subspaces of the image spac...
Jeffrey Ho, Kuang-Chih Lee, Ming-Hsuan Yang, David...
SIGGRAPH
1995
ACM
13 years 11 months ago
Polygon-assisted JPEG and MPEG compression of synthetic images
Recent advances in realtime image compression and decompression hardware make it possible for a high-performance graphics engine to operate as a rendering server in a networked en...
Marc Levoy