We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
— Active appearance model (AAM) has been widely used in face tracking and recognition. However, accuracy and efficiency are always two main challenges with the AAM search. The pa...
Zhidong Li, Jing Chen, Adrian Chong, Zhenghua Yu, ...
This paper presents a simple but robust visual tracking algorithm based on representing the appearances of objects using affine warps of learned linear subspaces of the image spac...
Recent advances in realtime image compression and decompression hardware make it possible for a high-performance graphics engine to operate as a rendering server in a networked en...