Abstract. Understanding and controlling program behavior is a challenging objective for the design of advanced compilers and critical system development. In this paper, we propose ...
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...
This paper describes some fundamental issues for robust implementations of progressively refined tetrahedralizations generated through sequences of edge collapses. We address the ...
This paper presents a method for automatically recognizing local cohesion between utterances, which is one of the discourse structures in task-oriented spoken dialogues. More spec...
We introduce a new texture representation that combines standard sampling, to be bilinearly interpolated in smoothly varying regions, with customizable discontinuities, to model s...