Sciweavers

2843 search results - page 530 / 569
» Interpolation by geometric algorithm
Sort
View
CVPR
2008
IEEE
14 years 12 months ago
Particle filtering for registration of 2D and 3D point sets with stochastic dynamics
In this paper, we propose a particle filtering approach for the problem of registering two point sets that differ by a rigid body transformation. Typically, registration algorithm...
Romeil Sandhu, Samuel Dambreville, Allen Tannenbau...
VIS
2007
IEEE
235views Visualization» more  VIS 2007»
14 years 11 months ago
Efficient Surface Reconstruction using Generalized Coulomb Potentials
We propose a novel, geometrically adaptive method for surface reconstruction from noisy and sparse point clouds, without orientation information. The method employs a fast convecti...
Andrei C. Jalba, Jos B. T. M. Roerdink
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 11 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
ICML
1998
IEEE
14 years 10 months ago
Q2: Memory-Based Active Learning for Optimizing Noisy Continuous Functions
This paper introduces a new algorithm, Q2, foroptimizingthe expected output ofamultiinput noisy continuous function. Q2 is designed to need only a few experiments, it avoids stron...
Andrew W. Moore, Jeff G. Schneider, Justin A. Boya...
ASPLOS
2009
ACM
14 years 10 months ago
Kendo: efficient deterministic multithreading in software
Although chip-multiprocessors have become the industry standard, developing parallel applications that target them remains a daunting task. Non-determinism, inherent in threaded a...
Marek Olszewski, Jason Ansel, Saman P. Amarasinghe