— The E∗ algorithm is a path planning method capable of dynamic replanning and user-configurable path cost interpolation. It calculates a navigation function as a sampling of ...
— Isosurfaces are fundamental volumetric visualization tools, and are generated by the well-known Marching Cubes cases that approximate contours of trilinearly-interpolated scala...
In a previous paper [1] we showed that a 3D object can be digitized without changing the topology if the object is r-regular and if the reconstruction method fulfills certain requ...
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
We recently proposed a method for HMM adaptation to noisy environments called Linear Spline Interpolation (LSI). LSI uses linear spline regression to model the relationship betwee...