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» Interpolation of triangle hierarchies
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DCG
2008
118views more  DCG 2008»
13 years 6 months ago
General-Dimensional Constrained Delaunay and Constrained Regular Triangulations, I: Combinatorial Properties
Two-dimensional constrained Delaunay triangulations are geometric structures that are popular for interpolation and mesh generation because they respect the shapes of planar domai...
Jonathan Richard Shewchuk
CGF
2005
111views more  CGF 2005»
13 years 6 months ago
Hierarchyless Simplification, Stripification and Compression of Triangulated Two Manifolds
In this paper we explore the algorithmic space in which stripification, simplification and geometric compression of triangulated 2-manifolds overlap. Edge-collase/uncollapse based...
Pablo Diaz-Gutierrez, Meenakshisundaram Gopi, Rena...
SIGGRAPH
2009
ACM
14 years 1 months ago
PCCD: parallel continuous collision detection
We present a novel parallel continuous collision detection (PCCD) method to utilize the widely available multi-core CPU architecture. Our method works with a wide variety of defor...
Duksu Kim, Jae-Pil Heo, Sung-Eui Yoon
VISUALIZATION
2002
IEEE
13 years 11 months ago
QuadTIN: Quadtree based Triangulated Irregular Networks
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...
Renato Pajarola, Marc Antonijuan, Roberto Lario
CGF
2008
217views more  CGF 2008»
13 years 6 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick