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CGF
1999
125views more  CGF 1999»
13 years 6 months ago
Partitioning and Handling Massive Models for Interactive Collision Detection
We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
VIS
2003
IEEE
145views Visualization» more  VIS 2003»
14 years 8 months ago
Signed Distance Transform Using Graphics Hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Christian Sigg, Markus H. Gross, Ronald Peikert
CAD
2005
Springer
13 years 6 months ago
Optimizing the topological and combinatorial complexity of isosurfaces
Since the publication of the original Marching Cubes algorithm, numerous variations have been proposed for guaranteeing water-tight constructions of triangulated approximations of...
Carlos Andújar, Pere Brunet, Antoni Chica, ...
CGI
2003
IEEE
14 years 1 days ago
Fast Volumetric Display of Natural Gaseous Phenomena
Mesh simplification algorithms play an important role in computer graphics. In particular, view-dependent simplification methods are utilized widely to reduce the geometric comp...
Stefan Röttger, Thomas Ertl
CVPR
2003
IEEE
14 years 23 hour ago
ROD-TV: Reconstruction on Demand by Tensor Voting
A “graphics for vision” approach is proposed to address the problem of reconstruction from a large and imperfect data set: reconstruction on demand by tensor voting, or ROD-TV...
Wai-Shun Tong, Chi-Keung Tang