Bare-earth identification selects points from a LiDAR point cloud so that they can be interpolated to form a representation of the ground surface from which structures, vegetatio...
Wei-Lwun Lu, James J. Little, Alla Sheffer, Hongbo...
Barycentric coordinates can be used to express any point inside a triangle as a unique convex combination of the triangle's vertices, and they provide a convenient way to lin...
This paper describes a framework for introducing visually smooth surfaces into sketch-based freeform modeling systems. An existing sketch-based freeform modeling system generates ...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
We generalize basic signal processing tools such as downsampling, upsampling, and filters to irregular connectivity triangle meshes. This is accomplished through the design of a ...