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ECRTS
1999
IEEE
14 years 1 months ago
Performance of algorithms for scheduling real-time systems with overrun and overload
This paper compares the performance of three classes of scheduling algorithms for real-time systems in which jobs may overrun their allocated processor time potentially causing th...
Mark K. Gardner, Jane W.-S. Liu
CASCON
2008
111views Education» more  CASCON 2008»
13 years 10 months ago
DBMS workload control using throttling: experimental insights
Today's database management systems (DBMSs) are required to handle diverse, mixed workloads and to provide differentiated levels of service to ensure that critical work takes...
Wendy Powley, Patrick Martin, Paul Bird
AAAI
2006
13 years 10 months ago
Anytime Induction of Decision Trees: An Iterative Improvement Approach
Most existing decision tree inducers are very fast due to their greedy approach. In many real-life applications, however, we are willing to allocate more time to get better decisi...
Saher Esmeir, Shaul Markovitch
AIIDE
2006
13 years 10 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
CORR
2010
Springer
133views Education» more  CORR 2010»
13 years 9 months ago
Access-Network Association Policies for Media Streaming in Heterogeneous Environments
Abstract--We study the design of media streaming applications in the presence of multiple heterogeneous wireless access methods with different throughputs and costs. Our objective ...
Ali ParandehGheibi, Muriel Médard, Asuman E...