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CHI
2005
ACM
14 years 9 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
VLSID
2003
IEEE
110views VLSI» more  VLSID 2003»
14 years 9 months ago
A New Reactive Processor with Architectural Support for Control Dominated Embedded Systems
Control dominated embedded systems have to be designed for fast reaction to asynchronous external events occurring in the environment. Such systems must be able to perform signal ...
Partha S. Roop, Zoran A. Salcic, Morteza Biglari-A...
VLDB
2009
ACM
208views Database» more  VLDB 2009»
14 years 9 months ago
A distributed spatial index for error-prone wireless data broadcast
Information is valuable to users when it is available not only at the right time but also at the right place. To support efficient location-based data access in wireless data broad...
Baihua Zheng, Wang-Chien Lee, Ken C. K. Lee, Dik L...
AP2PS
2009
IEEE
14 years 3 months ago
FLaCoSt: A Novel Peer to Peer Architecture for Video Streaming in a Next Generation Network
Abstract—This paper proposes a peer-to-peer video streaming delivery system within the framework of Next Generation Networks using Application Level Multicast. Increased efficie...
Jaime García-Reinoso, Alex Bikfalvi, Iv&aac...
CCGRID
2009
IEEE
14 years 3 months ago
Improving Parallel Write by Node-Level Request Scheduling
In a cluster of multiple processors or cpu-cores, many processes may run on each compute node. Each process tends to issue contiguous I/O requests for snapshot, checkpointing or s...
Kazuki Ohta, Hiroya Matsuba, Yutaka Ishikawa