We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
In this paper we present a new framework for collision and self-collision detection for highly deformable objects such as cloth. It permits to efficiently trade off accuracy for s...
In this paper we consider the novel idea of closest feature maps (CFMs) applied to refinable collision response in order to address the potential issues and problems associated wi...
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs...
Interactive applications such as virtual reality systems have become popular in recent years. A ground surface composed of a granular material can be deformed when it comes into c...