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CRITICAL
2005
13 years 12 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
CHIMIT
2008
ACM
13 years 11 months ago
Guidelines for designing IT security management tools
An important factor that impacts the effectiveness of security systems within an organization is the usability of security management tools. In this paper, we present a survey of ...
Pooya Jaferian, David Botta, Fahimeh Raja, Kirstie...
CSCW
2008
ACM
13 years 11 months ago
Changes in use and perception of facebook
As social computing systems persist over time, the user experiences and interactions they support may change. One type of social computing system, Social Network Sites (SNSs), are...
Cliff Lampe, Nicole Ellison, Charles Steinfield
CSCW
2008
ACM
13 years 11 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan
HICSS
2007
IEEE
165views Biometrics» more  HICSS 2007»
13 years 11 months ago
A Study on Developing CRM Scorecard
As more firms embrace CRM as a core business strategy, it is getting more important to assess firms’ CRM readiness and performance for diagnosing, guiding, managing, and evaluat...
Hyung-Su Kim, Young-Gul Kim