This paper presents a new, accurate, efficient and unified method for dynamic animation of one, two or three-dimensional deformable objects. The objects are modelled as d-dimensio...
This paper presents a robust and blind watermarking algorithm for threedimensional (3D) meshes. The watermarking primitive is an intrinsic 3D shape descriptor: the analytic and co...
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipso...
In this article we discuss the 2D-3D pose estimation problem of deformable 3D free-form contours. In our scenario we observe objects of any 3D shape in an image of a calibrated cam...