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DAGM
2003
Springer
13 years 12 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ITS
2010
Springer
157views Multimedia» more  ITS 2010»
13 years 11 months ago
A Computational Model of Accelerated Future Learning through Feature Recognition
Accelerated future learning, in which learning proceeds more effectively and more rapidly because of prior learning, is considered to be one of the most interesting measures of ro...
Nan Li, William W. Cohen, Kenneth R. Koedinger
IPPS
2000
IEEE
13 years 11 months ago
Run-Time Support for Adaptive Load Balancing
Abstract. Many parallel scienti c applications have dynamic and irregular computational structure. However, most such applications exhibit persistence of computational load and com...
Milind A. Bhandarkar, Robert Brunner, Laxmikant V....
AGENTS
2000
Springer
13 years 11 months ago
Automated assistants to aid humans in understanding team behaviors
Multi-agent teamwork is critical in a large number of agent applications, including training, education, virtual enterprises and collective robotics. Tools that can help humans an...
Taylor Raines, Milind Tambe, Stacy Marsella
NPIV
1999
ACM
142views Visualization» more  NPIV 1999»
13 years 11 months ago
ALMOST: Exploring Program Traces
We built a tool to visualize and explore program execution traces. Our goal was to help programmers without any prior knowledge of a program, quickly get enough knowledge about it...
Manos Reniers, Steven P. Reis