Abstract. We consider a collection of robots which are identical (anonymous), have limited visibility of the environment, and no memory of the past (oblivious); furthermore, they a...
Paola Flocchini, Giuseppe Prencipe, Nicola Santoro...
In 1995, my team and I decided to create an outreach project that would use our research on functional programming to change the K-12 computer science curriculum. We had two diffe...
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Visualization Abstraction Algorithm for Geographic Map-based Human-Robot Interfaces Curtis M. Humphrey Julie A. Adams Department of Electrical Engineering and Computer Science Vand...
In this paper, we introduce the concept of breadth-last technical elective courses, which are designed to assist undergraduate CS students in integrating their entire core curricu...