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ICRA
2003
IEEE
196views Robotics» more  ICRA 2003»
14 years 22 days ago
Generating whole body motions for a biped humanoid robot from captured human dances
— The goal of this study is a system for a robot to imitate human dances. This paper describes the process to generate whole body motions which can be performed by an actual bipe...
Shinichiro Nakaoka, Atsushi Nakazawa, Kazuhito Yok...
CVPR
2008
IEEE
14 years 9 months ago
The Kneed Walker for human pose tracking
The Kneed Walker is a physics-based model derived from a planar biomechanical characterization of human locomotion. By controlling torques at the knees, hips and torso, the model ...
Marcus A. Brubaker, David J. Fleet
AIIDE
2009
13 years 8 months ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
CVGIP
2006
116views more  CVGIP 2006»
13 years 7 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
IMC
2010
ACM
13 years 5 months ago
Flowroute: inferring forwarding table updates using passive flow-level measurements
The reconvergence of routing protocols in response to changes in network topology can impact application performance. While improvements in protocol specification and implementati...
Amogh Dhamdhere, Lee Breslau, Nick G. Duffield, Ch...