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CASCON
1996
148views Education» more  CASCON 1996»
13 years 8 months ago
Reuse in the application layer
Today's advanced CASE tools, combining the building-block and generative approaches to software reuse, are effective for reuse of software components and procedures in the pr...
Hirotomo Okuno, Hideki Matsumoto, Hironori Asai, M...
IVA
2009
Springer
14 years 1 months ago
Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement
Abstract. Effective speakers engage their whole body when they gesture. It is difficult, however, to create such full body motion in animated agents while still supporting a large...
Pengcheng Luo, Michael Kipp, Michael Neff
TOG
2008
100views more  TOG 2008»
13 years 7 months ago
Laughing out loud: control for modeling anatomically inspired laughter using audio
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
EGH
2003
Springer
14 years 18 days ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
EJC
2009
13 years 5 months ago
From Word Form Surfaces to Communication
The starting point of this paper is the external surface of a word form, for example the agent-external acoustic perturbations constituting a language sign in speech or the dots o...
Roland Hausser