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GRAPHITE
2005
ACM
14 years 1 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
TMC
2010
193views more  TMC 2010»
13 years 6 months ago
Quantifying Impact of Mobility on Data Availability in Mobile Ad Hoc Networks
—In mobile ad hoc networks, there are many applications in which mobile users share information, e.g., collaborative rescue operations at a disaster site and exchange of word-of-...
Takahiro Hara
GROUP
2010
ACM
13 years 5 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ECAI
2004
Springer
14 years 1 months ago
The Use of Temporal Reasoning and Management of Complex Events in Smart Homes
Technological advancements have and will revolutionise the support offered to persons in their home environment. As the population continues to grow and in addition the percentage ...
Juan Carlos Augusto, Chris D. Nugent
CHI
2010
ACM
14 years 2 months ago
Towards customizable games for stroke rehabilitation
Stroke is the leading cause of long term disability among adults in industrialized nations. The partial paralysis that stroke patients often experience can make independent living...
Gazihan Alankus, Amanda Lazar, Matt May, Caitlin K...