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» Invisible Network: Concepts and Architecture
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NETGAMES
2006
ACM
14 years 1 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
AAMAS
2008
Springer
13 years 7 months ago
Autonomic communication services: a new challenge for software agents
The continuous growth in ubiquitous and mobile network connectivity, together with the increasing number of networked devices populating our everyday environments, call for a deep ...
Raffaele Quitadamo, Franco Zambonelli
ACMICEC
2008
ACM
240views ECommerce» more  ACMICEC 2008»
13 years 9 months ago
Document-oriented heterogeneous business process integration through collaborative e-marketplace
In this paper, we studied the semantic consistency maintenance issue between heterogeneous contexts, that is, how a firm business process of one e-marketplace can be transformed t...
Jingzhi Guo, Zhuo Hu, Chi-Kit Chan, Yufeng Luo, Ch...
CONEXT
2006
ACM
14 years 1 months ago
Towards a versatile transport protocol
In the context of a reconfigurable transport protocol, this paper introduces two protocol instances based on the composition and specialisation of the TFRC congestion control and...
Guillaume Jourjon, Emmanuel Lochin, Patrick S&eacu...
SIGCOMM
2010
ACM
13 years 7 months ago
Efficient error estimating coding: feasibility and applications
Motivated by recent emerging systems that can leverage partially correct packets in wireless networks, this paper investigates the novel concept of error estimating codes (EEC). W...
Binbin Chen, Ziling Zhou, Yuda Zhao, Haifeng Yu