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» Is Feature Selection Still Necessary
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FDG
2009
ACM
15 years 9 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
ASPLOS
2008
ACM
15 years 6 months ago
Hardware counter driven on-the-fly request signatures
Today's processors provide a rich source of statistical information on application execution through hardware counters. In this paper, we explore the utilization of these sta...
Kai Shen, Ming Zhong, Sandhya Dwarkadas, Chuanpeng...
AAAI
2006
15 years 5 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
BMCBI
2007
109views more  BMCBI 2007»
15 years 4 months ago
A domain-based approach to predict protein-protein interactions
Background: Knowing which proteins exist in a certain organism or cell type and how these proteins interact with each other are necessary for the understanding of biological proce...
Mudita Singhal, Haluk Resat
BMCBI
2006
374views more  BMCBI 2006»
15 years 4 months ago
AMDA: an R package for the automated microarray data analysis
Background: Microarrays are routinely used to assess mRNA transcript levels on a genome-wide scale. Large amount of microarray datasets are now available in several databases, and...
Mattia Pelizzola, Norman Pavelka, Maria Foti, Paol...