In this paper we propose a new motion compensated prediction technique that enables successful predictive encoding during fades, blended scenes, temporally decorrelated noise, and...
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
This paper presents a novel framework for elliptical weighted average (EWA) surface splatting with time-varying scenes. We extend the theoretical basis of the original framework b...
Simon Heinzle, Johanna Wolf, Yoshihiro Kanamori, T...
Linear DSP kernels such as transforms and filters are comprised exclusively of additions and multiplications by constants. These multiplications may be realized as networks of ad...
Markerless tracking of human pose is a hard yet relevant problem. In this paper, we derive an efficient filtering algorithm for tracking human pose at 4-10 frames per second using...
Varun Ganapathi, Christian Plagemann, Sebastian Th...