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SIGGRAPH
1999
ACM
14 years 2 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
SIGGRAPH
1999
ACM
14 years 2 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
SIGGRAPH
1999
ACM
14 years 2 months ago
A Real-Time Low-Latency Hardware Light-Field Renderer
This paper describes the design and implementation of an architecture for interactively viewing static light fields with very low latency. The system was deliberately over enginee...
Matthew J. P. Regan, Gavin S. P. Miller, Steven M....
ER
1999
Springer
105views Database» more  ER 1999»
14 years 2 months ago
Modeling Interactive Web Sources for Information Mediation
We propose a method for modeling complex Web sources that have active user interaction requirements. Here active" refers to the fact that certain information in these sources ...
Bertram Ludäscher, Amarnath Gupta
VISUALIZATION
1999
IEEE
14 years 2 months ago
Time-Critical Multiresolution Scene Rendering
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Enrico Gobbetti, Eric Bouvier