Very large irregular-grid data sets are represented as tetrahedral meshes and may incur significant disk I/O access overhead in the rendering process. An effective way to allevia...
We present an object-space morphing technique that blends the interiors of given two- or three-dimensional shapes rather than their boundaries. The morph is rigid in the sense tha...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Many tasks in computer vision involve assigning a label (such as disparity) to every pixel. These tasks can be formulated as energy minimization problems. In this paper, we conside...
In this paper we propose a hybrid system that bridges the gap between traditional image processing methods, used for low-level object recognition, and abductive constraint logic pr...