Building 3D models of real-world objects by assembling views taken by a range sensor promises to be a more efficient method than manually producing CAD drawings. In this technique...
Transparency in 3D graphics has traditionally been created by ordering the transparent objects from back-to-front with respect to the viewpoint, and rendering the opaque objects ...
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
When using triangle meshes in numerical simulations or other sophisticated downstream applications, we have to guarantee that no degenerate faces are present since they have, e.g....
Motivated by several applications, we introduce various distance measures between “top k lists.” Some of these distance measures are metrics, while others are not. For each of...