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» Issues and challenges in compiling for graphics processors
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PLDI
2012
ACM
11 years 11 months ago
Adaptive input-aware compilation for graphics engines
While graphics processing units (GPUs) provide low-cost and efficient platforms for accelerating high performance computations, the tedious process of performance tuning required...
Mehrzad Samadi, Amir Hormati, Mojtaba Mehrara, Jan...
LCTRTS
2007
Springer
14 years 2 months ago
Enabling compiler flow for embedded VLIW DSP processors with distributed register files
High-performance and low-power VLIW DSP processors are increasingly deployed on embedded devices to process video and multimedia applications. For reducing power and cost in desig...
Chung-Kai Chen, Ling-Hua Tseng, Shih-Chang Chen, Y...
RTCSA
2006
IEEE
14 years 2 months ago
Integrating Compiler and System Toolkit Flow for Embedded VLIW DSP Processors
To support high-performance and low-power for multimedia applications and for hand-held devices, embedded VLIW DSP processors are of research focus. With the tight resource constr...
Chi Wu, Kun-Yuan Hsieh, Yung-Chia Lin, Chung-Ju Wu...
ICIP
2009
IEEE
14 years 9 months ago
Parallel Rate-distortion Optimized Intra Mode Decision On Multi-core Graphics Processors Using Greedy-based Encoding Orders
Rate-distortion (RD) optimized intra-prediction mode selection can lead to significant improvement in coding efficiency in intraframe encoding. However, it would incur considerabl...