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SAC
2009
ACM
14 years 3 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICCV
2007
IEEE
14 years 9 months ago
Population Shape Regression From Random Design Data
Regression analysis is a powerful tool for the study of changes in a dependent variable as a function of an independent regressor variable, and in particular it is applicable to t...
Bradley C. Davis, P. Thomas Fletcher, Elizabeth Bu...
CODES
2008
IEEE
14 years 1 months ago
Static analysis of processor stall cycle aggregation
Processor Idle Cycle Aggregation (PICA) is a promising approach for low power execution of processors, in which small memory stalls are aggregated to create a large one, and the p...
Jongeun Lee, Aviral Shrivastava
SIGCSE
2002
ACM
218views Education» more  SIGCSE 2002»
13 years 7 months ago
Participatory design in a human-computer interaction course: teaching ethnography methods to computer scientists
Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding ...
Jerry B. Weinberg, Mary L. Stephen
SIGMOD
2010
ACM
260views Database» more  SIGMOD 2010»
14 years 8 days ago
Towards proximity pattern mining in large graphs
Mining graph patterns in large networks is critical to a variety of applications such as malware detection and biological module discovery. However, frequent subgraphs are often i...
Arijit Khan, Xifeng Yan, Kun-Lung Wu