This paper presents a linear algorithm for the simultaneous computation of 3D points and camera positions from multiple perspective views, based on having four points on a referen...
3D scanning techniques based on structured light usually achieve robustness against outliers by performing multiple projections to simplify correspondence. However, for cases such...
In this paper we consider the estimation of the unknown hyperparameters for the problem of reconstructing a high-resolution image from multiple undersampled, shifted, blurred and ...
Miguel Vega, Javier Mateos, Rafael Molina, Aggelos...
Given point correspondences in multiple perspective views of a scene containing multiple rigid-body motions, we present an algorithm for segmenting the correspondences according t...
We present a new approach to reconstruct the shape of a 3D object or scene from a set of calibrated images. The central idea of our method is to combine the topological flexibilit...