This paper presents a simple technique for generating anisotropic surface triangulations using a generic unstructured quadrilateral decomposition of CAD entities that map to a log...
: In a recent paper by the first author, a simple proof was given of a result by Tutte on the validity of barycentric mappings, recast in terms of the injectivity of piecewise line...
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
In this paper we present a simple method for flattening of triangulated surfaces for mapping and imaging. The method is based on classical results of F. Gehring and Y. V