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» Joint process games: from ratings to wikis
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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 2 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
MONET
2007
160views more  MONET 2007»
13 years 7 months ago
Joint Design of Routing and Medium Access Control for Hybrid Mobile Ad Hoc Networks
Efficient routing and medium access control (MAC) are very important for Mobile Ad hoc Networks (MANETs). Most existing routing and MAC protocols consider homogeneous ad hoc networ...
Xiaojiang Du, Dapeng Wu
TCOM
2008
128views more  TCOM 2008»
13 years 7 months ago
Cross-Layer Rate and Power Adaptation Strategies for IR-HARQ Systems over Fading Channels with Memory: A SMDP-Based Approach
Abstract--Incremental-redundancy hybrid automatic repeatrequest (IR-HARQ) schemes are proposed in several wireless standards for increased throughput-efficiency and greater reliabi...
Ashok K. Karmokar, Dejan V. Djonin, Vijay K. Bharg...
JUCS
2008
281views more  JUCS 2008»
13 years 7 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
INFOCOM
2008
IEEE
14 years 2 months ago
Modeling Resource Sharing Dynamics of VoIP Users over a WLAN Using a Game-Theoretic Approach
—We consider a scenario in which users share an access point and are mainly interested in VoIP applications. Each user is allowed to adapt to varying network conditions by choosi...
Edson H. Watanabe, Daniel S. Menasché, Edmu...