User-to-User Communication within Internet-based 3D Virtual Environments is usually difficult mainly due to the trade-off between the capability and the complexity of the interface...
Multithreaded parallel system with software Distributed Shared Memory (DSM) is an attractive direction in cluster computing. In these systems, distributing workloads and keeping t...
We have created an automatic cinematography system for interactive virtual environments. This system controls a virtual camera and lights in a three-dimensional virtual world inha...
Since multimedia data are characterized by continuity and massive volume, compression techniques such as MPEG are used for efficient transmission. However, a transmission error oc...
Load balancing is often used to ensure that nodes in a distributed systems are equally loaded. In this paper, we show that for real-time systems, load balancing is not desirable. ...