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CVPR
2001
IEEE
14 years 9 months ago
3D Head Tracking Using Motion Adaptive Texture-Mapping
We have developed a fast robust 3D head tracking system based on rendering a texture-mapped cylinder. In order to handle the variable frame-to-frame motion changes, the system use...
Lisa M. G. Brown
ICRA
2006
IEEE
114views Robotics» more  ICRA 2006»
14 years 1 months ago
Blades: a New Class of Geometric Primitives for Feeding 3D Parts on Vibratory Tracks
Abstract— The vibratory bowl feeder remains the most common approach to the automated feeding (orienting) of industrial parts. We study the algorithmic design of devices on the b...
Onno C. Goemans, Kenneth Y. Goldberg, A. Frank van...
IUI
2012
ACM
12 years 3 months ago
Continuous recognition of one-handed and two-handed gestures using 3D full-body motion tracking sensors
In this paper we present a new bimanual markerless gesture interface for 3D full-body motion tracking sensors, such as the Kinect. Our interface uses a probabilistic algorithm to ...
Per Ola Kristensson, Thomas Nicholson, Aaron J. Qu...
CVPR
2011
IEEE
13 years 3 months ago
Tracking 3D Human Pose with Large Root Node Uncertainty
Representing articulated objects as a graphical model has gained much popularity in recent years, often the root node of the graph describes the global position and orientation of...
Ben Daubney, Xianghua Xie
CVPR
2004
IEEE
14 years 9 months ago
3D Facial Tracking from Corrupted Movie Sequences
In this paper we perform 3D face tracking on corrupted video sequences. We use a deformable model, combined with a predictive filter, to recover both the rigid transformations and...
Siome Goldenstein, Christian Vogler, Dimitris N. M...