We investigate the effects of input device latency and spatial jitter on 2D pointing tasks and a 3D movement. First, we characterize jitter and latency in a 3D tracking device and...
Robert J. Teather, Andriy Pavlovych, Wolfgang St&u...
This paper proposes a novel camera/microphone array system capable of capturing dynamic facial expression video with synchronized speech and reconstructing realistic 3D face model...
Volumetric displays provide interesting opportunities and challenges for 3D interaction and visualization, particularly when used in a highly interactive manner. We explore this a...
The 3D reconstruction from 2D broadcast video is a challenging problem with many potential applications, such as 3DTV, free-viewpoint video or augmented reality. In this paper, a ...
Sebastian Knorr, Evren Imre, Burak Ozkalayci, A. A...
We present a practical framework for detecting and modeling 3D static occlusions for wide-baseline, multi-camera scenarios where the number of cameras is small. The framework cons...