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EDUTAINMENT
2007
Springer
14 years 3 months ago
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
Jinseok Seo, Gerard Jounghyun Kim
ICIAP
2003
ACM
14 years 9 months ago
Olympus: an ambient intelligence architecture on the verge of reality
This paper presents Olympus, a modular processing architecture for a distributed ambient intelligence. The system is aimed at detailed reporting of people wandering and gesturing ...
F. Bertamini, Roberto Brunelli, Oswald Lanz, A. Ro...
AIED
2005
Springer
14 years 2 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
COMPUTER
2008
66views more  COMPUTER 2008»
13 years 9 months ago
Into the Wild: Low-Cost Ubicomp Prototype Testing
ions and techniques such as activity models, storyboards, and programming by demonstration (Y. Li and J. Landay, "Activity-Based Prototyping of Ubicomp Applications for Long-L...
Yang Li, James A. Landay
CIKM
2005
Springer
14 years 2 months ago
Localized routing trees for query processing in sensor networks
In this paper, we propose a novel energy-efficient approach, a localized routing tree (LRT) coupled with a route redirection (RR) strategy, to support various types of queries. LR...
Jie Lian, Lei Chen 0002, Kshirasagar Naik, M. Tame...