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» Kinesthetic learning in the classroom
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SIGCSE
2008
ACM
120views Education» more  SIGCSE 2008»
13 years 8 months ago
A system for developing tablet pc applications for education
We describe a new system for building Tablet PC-based classroom software. The system, called SLICE, is built for extensibility, using a unique "explicit state" model. Ap...
Sam Kamin, Michael Hines, Chad Peiper, Boris Capit...
ICALT
2009
IEEE
14 years 2 days ago
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes
New Technologies have been incorporated to schools as learning tools some time ago. In this paper we remark some advantages of video games as educational systems and how we can us...
Natalia Padilla Zea, José Luis Gonzá...
ICALT
2010
IEEE
13 years 10 months ago
Spatializing Social Practices in Mobile Game-Based Learning
The objectives of this paper are to explore the characteristics of patterns of participation in social and gameplay spaces outside the classroom of 10 fifteen-year-olds engaging in...
Susan Gwee, Yam-San Chee, Ek-Ming Tan
ITICSE
2005
ACM
14 years 2 months ago
Team formation methods for increasing interaction during in-class group work
In contrast to the student teams used for larger and longer group projects, in-class groups are often ephemeral, lasting for only a few minutes or until the end of the period. Bec...
Katherine Deibel
ISTA
2003
13 years 10 months ago
Reflective Learning in Large Companies - can it work?
: A growing number of universities and companies are now becoming focused on promoting learning that is not merely instrumental. These aspirations refer to deep learning, transform...
Mihaela-Monica Vladoiu, Beatrice Matenciuc-Antones...