We describe a new system for building Tablet PC-based classroom software. The system, called SLICE, is built for extensibility, using a unique "explicit state" model. Ap...
Sam Kamin, Michael Hines, Chad Peiper, Boris Capit...
New Technologies have been incorporated to schools as learning tools some time ago. In this paper we remark some advantages of video games as educational systems and how we can us...
The objectives of this paper are to explore the characteristics of patterns of participation in social and gameplay spaces outside the classroom of 10 fifteen-year-olds engaging in...
In contrast to the student teams used for larger and longer group projects, in-class groups are often ephemeral, lasting for only a few minutes or until the end of the period. Bec...
: A growing number of universities and companies are now becoming focused on promoting learning that is not merely instrumental. These aspirations refer to deep learning, transform...