: In the traditional classroom, students learned to depend on tutors for their motivation, direction, goal setting, progress monitoring, self-assessment, and achievement. A fundame...
This paper presents the development of two related machine-learned models which predict (a) whether a student can answer correctly questions in an ILE without requesting help and (...
The idea that teaching others is a powerful way to learn is intuitively compelling and supported in the research literature. We have developed computer-based, domain-independent Te...
This paper describes our experiences in promoting a learning environment where active student involvement and interaction, as well as openness to diversity of ideas are supported ...
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...