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ERCIMDL
2006
Springer
114views Education» more  ERCIMDL 2006»
14 years 16 days ago
Towards a Digital Library for Language Learning
Digital libraries have untapped potential for supporting language teaching and learning. Although the Internet at large is widely used for language education, it has critical disad...
Shaoqun Wu, Ian H. Witten
CE
2008
86views more  CE 2008»
13 years 9 months ago
Computer game design: Opportunities for successful learning
Developing children as successful learners is a key aim of A Curriculum for Excellence in Scotland. This paper presents qualitative results from an eight week exploratory field st...
Judy Robertson, Cathrin Howells
ECTEL
2007
Springer
14 years 3 months ago
Applying Sensemaking in a Mobile Learning Scenario
In this work, a new type of collaborative learning activity is proposed in order to enable students to explore and understand information in highly mobile situations. We call this ...
Gustavo Zurita, Nelson Baloian, Pedro Antunes, Fel...
IWEC
2007
13 years 10 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
CORR
2007
Springer
117views Education» more  CORR 2007»
13 years 8 months ago
Instrumented Collective Learning Situations (ICLS): the Gap between Theoretical Research and Observed Practices
: According to socio-constructivism approach, collective situations are promoted to favor learning in classroom, at a distance or in a blended educational context. So, many Informa...
Christine Michel, Élise Garrot, Séba...