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TEDU
2011
243views Education» more  TEDU 2011»
13 years 2 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
WSDM
2012
ACM
283views Data Mining» more  WSDM 2012»
12 years 3 months ago
The life and death of online groups: predicting group growth and longevity
We pose a fundamental question in understanding how to identify and design successful communities: What factors predict whether a community will grow and survive in the long term?...
Sanjay Ram Kairam, Dan J. Wang, Jure Leskovec
CVPR
2012
IEEE
12 years 27 days ago
Foreground Detection Using Spatiotemporal Projection Kernels
Foreground detection is at the core of many video processing tasks. In this paper, we propose a novel video foreground detection method that exploits the statistics of 3D space-tim...
Y. Moshe, H. Hel-Or, and Y. Hel-Or
SIGCOMM
2012
ACM
11 years 10 months ago
Perspectives on network calculus: no free lunch, but still good value
ACM Sigcomm 2006 published a paper [26] which was perceived to unify the deterministic and stochastic branches of the network calculus (abbreviated throughout as DNC and SNC) [39]...
Florin Ciucu, Jens Schmitt
JMLR
2012
11 years 10 months ago
Bounding the Probability of Error for High Precision Optical Character Recognition
We consider a model for which it is important, early in processing, to estimate some variables with high precision, but perhaps at relatively low recall. If some variables can be ...
Gary B. Huang, Andrew Kae, Carl Doersch, Erik G. L...
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