Sciweavers

602 search results - page 27 / 121
» Knowledge Base Compilation and the Language Design Game
Sort
View
PROVSEC
2007
Springer
14 years 1 months ago
Formal Proof of Provable Security by Game-Playing in a Proof Assistant
Game-playing is an approach to write security proofs that are easy to verify. In this approach, security definitions and intractable problems are written as programs called games ...
Reynald Affeldt, Miki Tanaka, Nicolas Marti
VEE
2009
ACM
246views Virtualization» more  VEE 2009»
14 years 2 months ago
Tracing for web 3.0: trace compilation for the next generation web applications
Today’s web applications are pushing the limits of modern web browsers. The emergence of the browser as the platform of choice for rich client-side applications has shifted the ...
Mason Chang, Edwin W. Smith, Rick Reitmaier, Micha...
CINQ
2004
Springer
225views Database» more  CINQ 2004»
14 years 27 days ago
A Data Mining Query Language for Knowledge Discovery in a Geographical Information System
Spatial data mining is a process used to discover interesting but not explicitly available, highly usable patterns embedded in both spatial and nonspatial data, which are possibly ...
Donato Malerba, Annalisa Appice, Michelangelo Ceci
ICCBR
2005
Springer
14 years 1 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
LREC
2008
85views Education» more  LREC 2008»
13 years 9 months ago
A Method for Automatically Constructing Case Frames for English
Case frames are an important knowledge base for a variety of natural language processing (NLP) systems. For the practical use of these systems in the real world, wide-coverage cas...
Daisuke Kawahara, Kiyotaka Uchimoto