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» Knowledge Base Compilation and the Language Design Game
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LREC
2010
185views Education» more  LREC 2010»
13 years 9 months ago
Wikipedia and the Web of Confusable Entities: Experience from Entity Linking Query Creation for TAC 2009 Knowledge Base Populati
The Text Analysis Conference (TAC) is a series of Natural Language Processing evaluation workshops organized by the National Institute of Standards and Technology. The Knowledge B...
Heather Simpson, Stephanie Strassel, Robert Parker...
LREC
2010
169views Education» more  LREC 2010»
13 years 9 months ago
An Evaluation of Technologies for Knowledge Base Population
Previous content extraction evaluations have neglected to address problems which complicate the incorporation of extracted information into an existing knowledge base. Previous qu...
Paul McNamee, Hoa Trang Dang, Heather Simpson, Pat...
IUI
2005
ACM
14 years 1 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
AGENTS
2001
Springer
14 years 2 days ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
IJIT
2004
13 years 9 months ago
An HCI Template for Distributed Applications
Both software applications and their development environment are becoming more and more distributed. This trend impacts not only the way software computes, but also how it looks. T...
Xizhi Li